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rtri
random const's

Conflicts:
rts/Rendering/GL/RenderDataBuffer.hpp
abma
cleanup builders
rtri
fix #6322
rtri
add LuaFonts::World{Begin,End,Print}; handle FONT_{NORM,SCALE} flags in ::Print
rtri
add LuaFonts:SetText{View,Proj}Matrix
rtri
fix #6318
rtri
-
rtri
disable FONT_NEAREST by default for LuaFonts::Print
rtri
fix #6318
rtri
fix gl.UpdateVertexArray
  • full-windows-test: built develop / default config failed -  stdio
  • full-windows-x64: built develop / default config failed -  stdio
  • linux-static-x64: built develop / default config failed -  stdio
rtri
fix #6311
  • full-windows-test: built develop / default config failed -  stdio
  • full-windows-x64: built develop / default config failed -  stdio
  • linux-static-x64: built develop / default config failed -  stdio
abma
update submodule mapcompile: try to fix install dir
rtri
MSVC fix gl.GetDefaultShaderSources
rtri
fix #6325
rtri
add gl.GetScreen{View,Proj}Matrix

stop touching the FFP matrix-stack for internal
(Genesis/World/Shadow) LuaOpenGL state, callins
can get all these matrices via gl.GetMatrixData
abma
allow validation test without core_pattern set
rtri
fix #6311
rtri
:$
sprunk
Add `math.tau` (#477)

* Add `math.tau`

Convenience for the commonly used value.
  • full-windows-test: built develop / default config failed -  stdio
  • full-windows-x64: built develop / default config failed -  stdio
  • linux-static-x64: built develop / default config failed -  stdio
rtri
fix #6315
rtri
e5666f add.
rtri
fix #6322
rtri
close #479
rtri
e5666f add.
rtri
random const's
sprunk
Add `math.tau` (#477)

* Add `math.tau`

Convenience for the commonly used value.
rtri
drop UnitDef::isAirBase
rtri
:$
rtri
-
rtri
swap all font buffers
rtri
fix #6315
rtri
repeat dc193a30 for gl.Text
rtri
fix #6316
abma
buildbot: disable msv / remove boost building / cleanup
rtri
register gl.GetScreen*Matrix
rtri
fix #6325
rtri
-
rtri
drop UnitDef::isAirBase
rtri
fix #6316
rtri
handle FONT_{NORM,SCALE} flags in LuaFonts::Print