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rtri
fix #6203
rt
fix #6204
Eshed
Fix assert
Matt Vollrath
DemoTool: more verbose NETMSG_MAPDRAW (#451)

The text players enter into map markers may be of interest.

Print all the other stuff too, because why not.
rt
fix borders
Eshed
Actually fix #6201
rt
comment
rt
add. e147a1
rt
-
rt
headless crap
rt
fix NetProto thread safety
the heartbeat thread could update serverConn at the
same time a loading client wanted to send some data,
e.g. a PE progress packet
rt
fix #6201
lhog
Added DrawGroundPostForward (#450)

* Added DrawGroundPostForward

* fix condition
rt
fix #6204
rt
port over StrCaseStr
rt
-
rt
add /minimap mouseevents [0|1]
rt
netlog synced Lua handler states
shunt some code into TeamHandler
rt
fix CommandDrawer
rt
keep manual LOD gearing
rt
-
rt
GL_QUADS cleansing pass
rt
convert terrain-square texturing to array format
Spring.SetMapSquareTexture may or may not follow
  • full-windows-test: built develop / default config failed -  stdio
  • full-windows-x64: built develop / default config failed -  stdio
  • linux-static-x64: built develop / default config failed -  stdio
rt
add. 0af72a4f
rt
add /minimap mouseevents [0|1]
rt
s/QUAD_STRIP/TRI_STRIP/GuiHandler
stop tracking alpha state
no-opify SetupLineStipple
rt
comment
rt
add. e147a1
rt
fix NetProto thread safety
the heartbeat thread could update serverConn at the
same time a loading client wanted to send some data,
e.g. a PE progress packet
Eshed
Actually fix #6201
rt
avoid HL assert
rt
fix #6201
rt
netlog synced Lua handler states
shunt some code into TeamHandler
rt
enable core context
rt
slightly adjust nvdds teximage calls
rtri
include advMapShading state in Spring.HaveAdvShading
rt
-
rt
better filters
lhog
Added DrawGroundPostForward (#450)

* Added DrawGroundPostForward

* fix condition
rt
add. 0af72a4f
  • full-windows-test: built develop / default config failed -  stdio
  • full-windows-x64: built develop / default config failed -  stdio
  • linux-static-x64: built develop / default config failed -  stdio